Teen Patti's rules fit on a page, but the betting structure has a few moving parts that confuse newcomers — mainly the difference between blind and seen play. This guide walks through a complete round in order.
Setting up
The game uses one standard 52-card deck, no jokers (in the classic version). Three to six players is typical. Before dealing, every player contributes the boot — a fixed minimum stake agreed in advance — which forms the starting pot. The dealer shuffles and deals three cards face down to each player, one at a time.
Blind and seen
Each player chooses whether to look at their cards. A player who has not looked plays blind; a player who has looked is seen. The distinction sets betting prices: a blind player's bet is the current stake, while a seen player must put in double the current stake to play (their bet is called chaal).
A blind player may look at their cards at any point, becoming seen from that moment. Blind players may also raise by betting double the current stake, which doubles the pressure on everyone behind them.
The betting rounds
Betting starts with the player left of the dealer and moves clockwise. On your turn you have two basic options: bet the required amount to stay in, or pack (fold), dropping out of the round and forfeiting anything you have already put in. There is no checking — staying in always costs chips.
Betting continues around the table as many times as needed. The stake can escalate as players raise, and the pot grows quickly. Most rounds end long before a showdown, when everyone but one player has packed.
Sideshow and show
A seen player may, on their turn, request a sideshow with the previous seen player: a private comparison of hands. If the previous player accepts, the lower hand must pack; if hands are equal, the requester packs. If the request is refused, play simply continues. Sideshows thin the table without inflating the pot.
When only two players remain, either may pay for a show: the hands are revealed and the higher-ranking hand wins the pot. A blind player pays the current stake for a show; a seen player pays double. If the hands tie exactly, the player who did not pay for the show wins in most rule sets — house rules vary on this point, so agree before playing.
House and app variations
Home games and apps layer countless variations on this base: limits on how long you can stay blind, maximum pot sizes, joker cards, and variant games like Muflis (lowest hand wins) or AK47. None of them change the fundamentals above, but always confirm which rules are in force — in an app, including any listed in our games directory, that means reading the rules screen for the specific table you join.
This article is informational only and is not legal or financial advice. This website is an independent directory: it does not operate games, take bets, or process payments. See our editorial policy for how content is researched and updated.