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Rules and Hand Rankings

Teen Patti Hand Rankings from Highest to Lowest

Published 17 July 2026 · Updated 17 July 2026

Teen Patti has six hand ranks. They follow rarity: the harder a hand is to be dealt in three cards, the higher it ranks. Here they are from strongest to weakest, with the tie-breaking rules that decide close calls. How the betting gets you to a show in the first place is covered in our rules guide.

1. Trail (three of a kind)

Three cards of the same rank — three kings, three sevens, three aces. The best possible hand is A-A-A, and trails rank by their card value: three aces beat three kings, down to three twos. A trail is rare enough that many players go whole sessions without one.

2. Pure sequence (straight flush)

Three consecutive cards in the same suit, such as 9-10-J of hearts. The highest pure sequence is A-K-Q suited; most rule sets also allow A-2-3 as a valid low sequence, ranking just below A-K-Q. Two pure sequences compare by their highest card. Our sequence guide covers the ace's two positions in detail.

3. Sequence (straight)

Three consecutive cards in mixed suits — 4-5-6 with two clubs and a diamond, say. Ranking works exactly as with pure sequences, only the matching suits are missing. A sequence beats a colour because ordered runs are rarer than same-suit collections in three cards.

4. Colour (flush)

Three cards of the same suit that do not form a sequence, like 2-7-K of spades. Colours compare by highest card first, then second, then third — so K-8-3 of hearts beats Q-J-9 of clubs.

5. Pair

Two cards of the same rank plus one other card. Pairs compare by the pair's rank first — a pair of aces beats a pair of kings — with the third card (the kicker) breaking ties between equal pairs.

6. High card

None of the above. The hand ranks by its highest card, then the next, then the last. A-K-J of mixed suits is the best possible high-card hand; 5-3-2 is the worst hand in the game.

Worth memorising

The order trips up poker players in one place: in Teen Patti, a straight (sequence) beats a flush (colour), the reverse of poker's order. The maths of three-card hands makes runs rarer than suits, and the rankings follow the maths. And if you are comparing the apps that host these tables, our games directory is the place to browse.

This article is informational only and is not legal or financial advice. This website is an independent directory: it does not operate games, take bets, or process payments. See our editorial policy for how content is researched and updated.

Frequently asked questions

What is the best hand in Teen Patti?
A trail (three of a kind) of aces — A-A-A. Trails rank by card value, so three aces beat three kings, down to three twos at the bottom of the class.
Does a sequence beat a colour in Teen Patti?
Yes. A sequence (straight) beats a colour (flush) — the reverse of poker's order. In three-card hands, runs are rarer than same-suit collections, and the rankings follow rarity.
What is the worst hand in Teen Patti?
5-3-2 in mixed suits — the lowest possible high-card hand. The best high-card hand is A-K-J in mixed suits.
How do ties break between two pairs?
The pair's rank compares first — a pair of aces beats a pair of kings — and the third card (the kicker) breaks ties between equal pairs.
Is A-2-3 a valid sequence?
In most rule sets, yes — it ranks just below A-K-Q. Some tables treat it differently, so confirm the rule where you play before real chips move.

Rules and Hand Rankings

Teen Patti Rules Explained

The complete rules of Teen Patti: the boot, dealing, blind and seen play, chaal, sideshow, and show — explained step by step for new players.

Updated 17 July 2026

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